How to Beat Live $1/$2 No-Limit Hold'em Poker Cash Games

From Wikipedia, the free encyclopedia. You have brought three of your specially modified Harley Davidson motorcycles to a small oval race track to try to set the record for the number of school buses you can jump. Magellan cited it as a punishment for invading Impel Down explaining that in 24 hours, Luffy would go to the real hell. They have two sites and both are bs. Home of, Easter Quest. A live grinder can expect to play 20—25 hands per hour, while a multi-tabling online player can play — hands per hour.

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More Tips for Beating Live $1/$2 No-Limit Hold'em

These hands are already made for you. A single pair is often good enough to win at showdown so when you start with one you're ahead of the game. Big pocket pairs are such big favorites that you should always raise them for value when nobody has raised in front of you. With aces, kings, queens and even jacks you should often even reraise. The profit in these hands comes from when you flop an overpair to the board or a set.

When you do, bet. In a game where most of your opponents are loose-passive your kicker will make you a lot of money. Top-pair hands do better against one opponent than many so keep that in mind when choosing your bet sizes.

These are hands that are rarely going to win at showdown unimproved but when they hit they make big-pot hands. A big-pot hand is a hand like a set, a full house, a straight or a flush. They are speculative hands because they have to hit before they'll be worth anything. They rely on the implied odds that you win your opponent's stack when you do hit.

Ideally you would like to see the flop as cheaply as possible with these hands. Speculative hands do best when played in position, so be wary about playing them from up front. Pocket pairs make huge hands when they flop sets.

Sets are often hidden and you can easily stack someone who has top pair or an overpair. For that reason it's OK to limp pocket pairs from any position. When facing a raise you have to think about your opponent. If he's a tight player and unlikely to pay you off when you hit, you're best off folding. If, however, he's a loose player or you're multiway with more than one loose player , you can call a reasonably sized raise to play for "set value.

The main thing about pocket pairs is that when you hit a set you should almost always be looking for the best way to get all your money into the pot. Suited connectors are great hands -- played within reason. They do make both straights and flushes which are both big-pot hands. When you're in early position you're best off folding low suited connectors.

All others should be folded. Suited connectors are hands that play well in position. More often than not you're going to miss the flop or hit a weak one-pair hand. Playing them from out of position , in contrast, is going to put you in too many marginal spots after the flop. Suited connectors should rarely be played versus a raise unless you're on the button and it is a multiway pot or the raise is very small.

This can definitely change depending on the game you're in. Suited connectors have much more value these days and are a viable hand to play from more positions and facing raises.

Suited aces are decent speculative hands because they can flop the nut-flush draw and they do have some high-card strength with the ace. Nut-flush draws obviously have value because you can stack smaller flushes. The problem with flushes though is that they are right there in the open.

Everyone is always aware when a flush draw comes in and as such it's sometimes difficult to get paid. Suited aces are good hands but not good enough to limp in from any position. You should be more willing to limp the closer to the button you get. Against a raise suited aces should seldom be played. You're not going to flop a flush nearly as often as you flop a pair of aces with a weak kicker. A weak pair of aces can be a curse.

You feel like you have top pair and should see a showdown but by the time you get there you find yourself outkicked and half a stack short. These are hands that you want to steer clear of for the most part. They are dominated hands and should be avoided at all costs unless you can get in cheap from late position.

They don't make many straights or flushes and when they hit a pair you'll find yourself on the losing end of the kicker battle more often than not. Everything else is trash and should not be played even if it is suited. Suited trash is still trash. The importance of position can't be overstated. Many people think they understand the concept of playing in position but they routinely call raises with marginal hands only to play the rest of the hand out of position.

This is a leak that costs you money. When you're out of position you're playing a guessing game - you have to anticipate what your opponent may do. They dictate the flow of the hand: Which is why being in position is so important: You get last say on everything. If you want to see a free showdown you do; if you want to value-town someone, you do. Your opponents will be guessing, just as you are when you're out of position.

As the better player, with the advantage of being in position, you'll ensure that they're guessing wrong more often than right. Sit back and wait for a good hand. Don't get involved just because you're bored.

Start with solid holdings and make solid hands after the flop. When you're card-dead, don't sit around watching TV. Pay attention to the game and your opponents. Profile them in your mind; identify who the weak players are and what their tendencies are. If you know who the loose players are and who the tight players are, you'll be able to understand their bets and raises and what they mean. Once you figure out your opponents' tendencies the rest is just a waiting game.

Make your big hand and value bet. Exploit the calling stations and force them to put their money in with worse hands. Having four or five players all call a 10BB raise is not only possible but almost common. You will, occasionally, come across a player making simple dark-tunnel bluffs. But for the most part you can still assume that many players at your table bet when they simply have a strong hand. But the bluffs are rare enough to pretend as if bluffing isn't the most likely option.

If you make the call every time you think your opponent is bluffing you will lose far more money than you will make in the game. When you're stuck in the middle of a run of cold cards you can find yourself sitting for hours, folding hands and watching the other players play pots.

Many of these pots will be large-sized pots won by players calling off their stacks on a draw. After watching other players double and triple up, and seeing your own stack slowly shrink, you can start yearning to win a big juicy pot.

If you're still running cold on cards it's easy to jump on the bandwagon and push your stack in on a draw. Just because everyone else is doing it that doesn't mean it's the correct thing to do! Either of these two versions can be played in any stud high game.

In High Chicago , or sometimes simply called Chicago, the player with the highest spade face down referred to as in the hole receives half the pot. This 7-card stud game uses a wild-card designated as whichever card is immediately dealt exposed, or face-up after any queen previously dealt exposed. In the event that the final card dealt exposed is itself a queen, then all queens are wild. If no queens are dealt exposed , then there are no wilds for that hand. Betting is the same as in normal 7-card stud games.

Follow the Queen is a typical game variant in Dealer's Choice poker games. In this 5-card game, the dealer gives each player 5 cards face down. After the first round of betting, each player may choose to replace zero to three cards.

A second round of betting follows and then players may opt to replace zero to two cards. Upon completing another round of betting, each player may replace one card of the cards in their hand.

After a final round of betting, any remaining players show their hands, and the highest 5 card hand wins. The cost of cards doubles each round. When players purchase cards to replace ones in their hand, they put the cost of the cards in the pot. Each player is dealt two down-cards and one up-card.

Low up-card starts the betting with a Bring-in if you are playing with one, otherwise high card starts the betting. Next, two community cards are dealt, followed by a second betting round, beginning with the player with the best exposed partial poker hand counting the community cards, as in Oxford stud. Then a third community card is dealt, followed by a third betting round. Finally a fourth community card is dealt, followed by a fourth betting round and showdown.

Each player plays the best five-card hand he can make from the three in his hand plus the four on the board in any combination. Luffy became the first to stain that record since Shiki 20 years ago. Despite his demotion he is still considered the most reliable man of Impel Down.

Even when he was in a near death state Magellan wanted to take responsibility for the Level 6 convicts. Magellan seems to find it amusing whenever someone he does not particularly like gets poisoned or suffocated by his powers, evident when he was seen chuckling at Hannyabal after he sighed a poisonous mist at the latter's direction.

While he also does not tolerate Hannyabal's poisonous the actual term used is punned with the word distant comments he himself is prone to use them against himself.

It is also shown that he is not as emotionally stern as Hannyabal, as he clearly went head over heels with and easily pursuaded by Boa Hancock, while the vice warden remained focus and serious with the crisis they were having. Despite the silly aspects of himself, he is an extremely serious combatant, speaking little and never toying with his opponent. His ruthlessness applies not only to the prisoners, but also to his own men, as seen when he was berating a guard who was accidentally poisoned by his Hydra.

He will also not tolerate any of his own men who abuse their power, as he dismissed Shiliew for killing prisoners for fun and had him jailed in Level 6, [8] this intolerance renders Magellan unable to forgive, as even though he accepted Shiliew's assistance, he only postponed the death sentence, rather than retracting it.

Magellan is quite loyal to the World Government. Also after the war at Marineford, Magellan left his medical care to take responsibility for the mass breakouts despite his critical condition. A typical moment Magellan has with Hannyabal. He shows his ruthlessness by using his poisonous breath to put his subordinates into place, and drench them in the corrosive Hydra when they are in his way of battle, without as much as an apology. Magellan seems to care very little to none for the well beings of his subordinates, especially when it comes to serving his duties as the warden of the place.

He and Hannyabal are often at odds with each other between Hannyabal's ambitiousness and his own negligance for the majority of his duties.

Hannyabal cares little for his superior Magellan, whom he simply wishes to see fail or be rid of so he can become the chief warden in his place. Even when not suffering from Freudian Slips, around his superior Hannyabal will also openly state his desire to see his superior fail or die. Often Hannyabal will scold Magellan's behavior as he displays poor qualities as a warden overall, such as falling head over heels for Boa Hancock and her charms.

His actions will often invoke Magellan to send poisonous gas in Hannyabal's direction. Out of all his subordinates, Hannyabal is the one most likely to be the target of Magellan's poison.

However, despite these conflicts, Magellan recognizes Hannyabal as the only man who would actually be worthy of taking over his place as Chief Warden.

After the timeskip, with Hannyabal now warden and Magellan demoted to vice warden, he seems to be displeased that Hannyabal has taken his job due to the break out and how Hannyabal is enjoying it. Sometime during the time skip, Sadi developed a crush on Magellan. Shiliew , who murdered many prisoners for fun, had earned Magellan's fury. He has permission to kill any criminal within the walls of Impel Down.

He cares little for them and will willingly use extreme measures against them. His tolerance for prisoners runs extremely low. When pushed to react, he covers them in poison and leaves them with no cure. In turn, while most prisoners badmouth Magellan in his presence, they also fear him for his ruthlessness, and in particular, his Hydra technique.

When the mass breakout occurred, Magellan let his poison flood the place, not giving the escaping prisoners any mercy. Regardless, Magellan does not abuse his privilege of killing prisoners, and discourages his subordinates from doing so. He jailed Shiliew for killing prisoners for fun. Twenty years ago before the start of the series, Shiki was the first prisoner to escape from the great prison Impel Down, by cutting off his own shackled legs and later replaced them using his own personal swords as prosthetic limbs.

Magellan as a Vice Warden at that time was seen reporting to his superior about his escape. Shiki's incident hurt the prison's pride along with Magellan's.

Magellan holds a particular grudge against Monkey D. Luffy , the first man to ever break into Impel Down which is not only a tarnish to the Great Jail's perfect record since Shiki, but also a personal insult to himself as the Chief Warden.

This hatred only intensified when Luffy led a large amount of prisoners on an attempted mass-breakout, causing the prison to face one of its greatest crises.

Magellan swore that he would not allow Luffy to rescue Ace, nor let him step outside of the prison. Unfortunately for him, this vow was not kept, as Luffy successfully led a mass-breakout army out of the prison, leading Magellan to suffer the ultimate humiliation.

To this end, Magellan attempted to take revenge on the prisoner who stayed behind to help Luffy's escape, Mr. Bentham's actions during the final states of Impel Down Arc made Magellan furious.

After a long and arduous battle up through all the floors alongside the rest of the Impel Down breakout crew, Bentham managed to reach Level 1. However, he stayed back to ensure the others' escape.

After completing his mission by opening the gates and destroying the mechanism that controls it, Bentham is confronted by the real, and shocked, Magellan. He reverted back to his normal self, ready to take Magellan's judgment. In the end, Bentham fought Magellan, who asked him if he had any last words.

He responded by saying that he had no regrets. Magellan was unsuccessful in killing Bentham. Teach's invasion to the great prison caused even more chaos. It is presumed that Teach has dealt a powerful blow to the already weakened Chief Warden Magellan of Impel Down, either in liberating the Level 6 Prisoners, or in another direct conflict. Teach was also able to recruit Magellan's former subordinate Shiliew into his pirate crew after Magellan freed Shiliew to help with the mass breakout.

Either way, Magellan was reported having suffered near-fatal injuries, but Magellan claimed that worse was done to his pride. As the former warden of Impel Down, Magellan had full control of the prison. However, after the timeskip, with Hannyabal now the warden and Magellan having been demoted to vice warden, his control of the prison is second to Hannyabal.

Indeed that all the prisoners are afraid of him. Even two former Shichibukai , Crocodile and Jinbe , were concerned of Magellan's upcoming arrival. He has both the authority and the ability to execute any of the prisoners within Impel Down as he sees fit. However, since Magellan's work hours are limited by his diarrhea, Shiliew was considered more dangerous.

He also easily dispatched Blackbeard and his crew when they first met. However, according to Shiliew, this happened because they underestimated Magellan's strength. Magellan was later badly beaten by the Blackbeard Pirates. He also pinned down Ace with just one arm when the young pirate attempted to get away. Magellan is relatively unfazed by the boiling temperatures of Levels 3 and 4 or the sub-zero temperatures of Level 5 in Impel Down.

Magellan has eaten the Doku Doku no Mi, a very powerful Paramecia -type Devil Fruit [4] that allows him to generate and manipulate poison. Magellan can produce these poisons in different strengths and forms, such as breathing simple and minor toxic gas to put subordinates in place, blowing tear gas-bubbles to stun the opponents, or create an extremely fatal liquid poison. His most infamous technique, one that is well-known to most prisoners within the walls of Impel Down, is a three-headed dragon called the Hydra ; the attack is composed of corrosive liquid poison that causes lethal nerve-paralysis and melts the victims at the same time.

His Hydra also had the power to easily defeat the Blackbeard Pirates with little to no effort, although Shiliew stated that the crew had severely underestimated Magellan. Magellan usually creates a thick layer of liquid poison around him as armor, and including his high endurance, he has an advantage against close-quarter combatants who rely on physical contact.

Because of the fruit's powers, Magellan is immune to all types of poison. Poison gives food flavor for him, but while he is immune to the poison, the food instead afflicts him with diarrhea.

This is a big problem for him since he loves to eat poisoned food. Another example is when Mr. This proved to be short-lived, however, as a more powerful version of Magellan's poison, Kinjite , which forms the Venom Demon: Hell's Judgment , was used and dissolved the wax armor Luffy was wearing. Hell's Judgment appears as a gigantic, skeletal-looking demonic beast, and Magellan has stated that the poison used is powerful enough to "destroy Impel Down itself.

It is unknown whether there is any antidote for this poison, but seeing that it instantly kills the afflicted once the infection completely covers the victim, no such antidote may exist.

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