Head back inside the Batmobile and drive until you see the spinning blades right next to you and drive up the wall. Follow through and eject Batman after you reach the blockades near water. One key down, more to go. After a brief chat approach the lit door to the new room and tromp inside. Swap to Catwoman and use her ceiling climb ability to move through the now open gap into the next room and stand on this pressure plate.
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Head inside to start the second challenge. For the second challenge, drive up the ramp, exit the Batmobile and step on the ground switch. From there, use the remote to drive the Batmobile on the balance board in order to activate the blockade and move to the next platform. Use the Immobilizer to drive across the red and green platforms.
Do note that you will need to hit the Afterburner in order to jump across the green platform. In order to power up the board, drive around the lift and fire the Power Winch at the switch on the right side — rev up the engine and keep the needle inside the orange section. If you hit each one with a Batarang, it will light up a portion of the large question mark on the floor. You need to line up the circles in such a way that they form a straight up and down question mark.
Once it is done, adjust your view in a way that the reflection in the mirror forms the dot and scan the whole question mark to solve the riddle. Head inside the door named Numeracy and send Batman onto the switch on the right side and Catwoman on the left side. You need to hit the question marks in the following order with both Batman and Catwoman to solve the puzzle:.
Head over to the hospital and head inside the door named Crushonator. Defeat the enemies and head inside the third cave. Similar to the first cave, you will have to drive the Batmobile through three laps within the allotted time limit.
It is highly recommended to memorize the entire course. Once inside, you need to attain enough air in order to reach three pressure pads.
This may take a few tries so be patient until you get everything right. Once you have done everything, acquire another key for the Catwoman:. Inside the orphanage, head inside the door labeled Physics. In order to complete the challenge, throw a Batarang on the question mark on the left side and stand on the left switch. Make Catwoman stand on the second pressure pad and move Batman to the third switch after the electric charge has passed.
After the electric charge passes Catwoman, move her with Batman on the third pressure pad and remove Batman after the charge switches back. Move Batman to the second pressure pad and Catwoman to the first one after the electric charge pass her. Once the charge passes Batman, move him right next to Catwoman on the first pressure pad to complete the puzzle.
In order to acquire the key, make Batman jump on the pressure pad on the right side and have Catwoman acquire the key. After this, have Catwoman deal with the red humanoids and Batman with the blue ones. Read on to know how to complete the puzzle inside the fifth cave:. Shoot the Power Winch at the anchor point and descend down the wall right next to the spinning blades.
Keep on moving along the right side until you see the opening over the hole in the wall on the far side. Come out of the Batmobile and drive through the new opening. Step on the Pressure Pad to lower the water level and drive the Batmobile to the right side to the Number 2. Once again, shoot the Power Winch at the anchor point above and lower the Batmobile above the water.
Keep on moving to the left side until the opening is over the weakened wall which you need to destroy using the Heavy Cannon. Come out of the Batmobile and glide inside the hole to step on another pressure pad and lower water to another level followed by taking on four metallic humanoids.
Head back inside the Batmobile and drive until you see the spinning blades right next to you and drive up the wall. Come out of the Batmobile, glide inside the hole, and jump on the pressure pad to spawn a couple of Gun Turrets which you need to destroy using Batmobile Remote.
Lastly, step on the pressure pad at the bottom of the pit and acquire the key:. In order to solve this puzzle, have Batman stand on the pressure pad on the right side and have Catwoman climb the ceiling in order to reach another pressure pad inside the next room.
Do not release the jump button and have Batman reach the first button, opposite the starting point. You now need to return to the batmobile, gain speed again and eject Batman. This time around, you need to turn right, while gliding maintain the appropriate altitude. This will let you glide towards the second green button. Return to the batmobile for the last time and eject Batman. Start by gliding in the direction of the previous button. Here, you need to glide into the right tunnel and make it through the center of it, while staying away from its sharp edges.
After you do that, take another turn, while gliding, and reach safely the last green button. Just like you did previously, you need to walk onto the pressure plate, as Batman, and see the panel with the flashing bulbs. Switch to Catwoman and reach the capsule shown in the above screenshot, where the right key is.
After you remove another part of the collar, switch back to Batman and return to the surface. All logos and images are copyrighted by their respective owners. Eject Batman, towards the first button. Turn right- in mid-air and glide towards the second button. Glide through the tunnel and do not touch the edges.