Top 5 Poker Rooms. Thanks in advance for the replies and I will post some results when I have downloaded PT. December 31st, 9: The starting stack size is a mere chips with a starting big blind of 30! Yeah varience in these games is quite high.
This means the blinds go up every few hands rather than every few mins. The below screenshot is a typical PokerStars hyper turbo structure. The early stages of a hyper turbo are where most mistakes are made.
Players will generally play too tight and pass up on good spots. Collecting chips early in a hyper turbo is extremely important for the later stages where you can bully with your chip stack.
The common misconception early on in a hyper turbo is that you have 25 blinds, so you can be patient. This is a dangerous way to look at your stack. In just 7 hands, your stack could be as low as 10 blinds without even playing a single hand. You should be looking for every opportunity and ensuring you get the most value out of it.
If you manage to double up early on, you can play slightly more conservative, but make sure you use position to bully any tighter opponents.
Navigating through the early stages is only a small part in hyper turbo success. The bubble is where it will be determined whether you will be a long-term winner or loser. Getting into the mindset that you need to decide whether to shove or fold is a key adjustment to be profitable at hyper turbos.
Make sure to profile your opponents. If you have looser opponents behind you, play more conservative, but you should still be shoving the majority of your hands. Note that a re-entry tournament may limit the number of times you can re-enter.
This number will be noted in the tournament lobby. Once you have used up the allowed number of re-entries, you will not be allowed to play again in that event. It can be less expensive to enter a satellite than it would be to enter the main tournament directly. An example of how a satellite works:. If there is a fee to enter either a tournament or satellite, it will be denoted by stating the buy-in amount and the entry fee. In most tournaments which are named, the buy-in and fee is combined for the sake of brevity in the title.
Detailed information on the breakdown of buy-in plus entry fee is shown in the tournament lobby. Normally, when you play in a multi-table tournament, players are moved from table to table to balance the number of players at each table.
You remain at your original table until only one player is left standing. If you win that table, you advance to another table and repeat the process against players who each won their first table. Each starting table is played to its conclusion; the final table is formed of the winners of the first round matches. For example, a full Stud Double Shootout might start with 8 full tables, a total of 64 players, in Round 1. Each of those 8 tables would play down to one winner, and the 8 winners would then be brought to a second table for Round 2, where they would play until there is one winner.
For example, assuming a standard 9 players per table triple shootout is full, in Round 1 the players will be placed, 9 per table, at 81 tables within the tournament. Each table will play until there is one player remaining with all of the chips from that table. The 81 remaining players will then be moved to 9 tables for Round 2. As in Round 1, each table will play until one player has all of the chips from their table. Note that this whole process could be extended to quadruple shootouts and on up.
Also, the tables don't necessarily have to start at nine players each. For instance, in the past we have offered triple shootouts with four-player tables a total of 64 players in each event.
Also note that if a shootout is not filled to capacity when it begins, some of the tables in Round 1 could have more players than others. Late registration is not available in shootout tournaments. The available chips — including the starting stack, rebuy, and add-on — are tailored to each event. The time for the event is indicated in the tournament name and in the tournament lobby.
At the end of the set amount of playing time, the event will stop and all remaining players will receive a distribution of the prize pool based on their ending chip count. Time Tourneys are offered throughout the day in durations of 15, 25 and 45 minutes of playing time. Turbo rebuy events usually go on break at 30 minutes, as opposed to 60 minutes in a standard rebuy event. Win the Button is a tournament format that awards the winner of each pot with the dealer button.
Some Win the Button tournaments switch to normal button movement in the later stages of the tournament. Be sure to check the tournament lobby for more information. In a Zoom tournament, you can fold your hand and immediately move to a new table with new opponents selected randomly from the entire pool of players who have entered the tournament. See the Zoom page for more on how it works.
Note that in Zoom tournaments, when the player pool gets small, with only the last few tables remaining, the tournament reverts back to a normal freezeout format. We also offer ' 4-Max ' events with 4 seats at each table. Some poker variations are always played with 6 or fewer seats at the table. Please note that in 4-Max tournaments, the final table will form when 5 players remain.
This is done to remove the inequity of having one table play 3-handed and the other one heads-up. I am a firm believer that when you figure things out yourself you will advance further, and that starts with basic questions like what you have. Don't give a man a fish to eat, teach him the art of fishing.
Or, post specific hands and ask for optimal lines. Read this forum and ask questions. Just play an ABC style vs these players, you'll be surprised how bad they're willing to get it in. Thanks for the feedback. Some nice advice there. Originally Posted by Bellagibro. Last edited by azoryen; at You only want to use Nash below 8bb effective stacks.
Above that, play poker. Further, there are better ways to get Max EV than merely following charts even below 8bb. If you find you have a good read on opponent, then by all means do not follow Nash, you'll likely get better results.
Sklansky-Chubukov push strategy from SB.. Thanks for the information. In a hyper turbo HU SNG, you guys think it's wise to follow the same pushing strategy for a given effective stack whether you are the short stack or the big stack?
Eff stack is always 5 BB's, but shouldn't survivability be taken in consideration somehow? Nash's pushing chart and calling chart is game theory optimal, there is no calling or pushing range that villain can have that can exploit you, however if you think villain is calling to wide or folding to much, then you can adjust.
What use is this forum then? Is it reserved for state of the art poker or something? They're from the SB, effective stacks in BBs. This chart is applicable to any stack depth, although it isn't a secret bible to crushing HUSNG what it means is this: For example you should never openfold Q6o for 8bb effective.
Just interested to know if I'm on the right track with my understanding: All the red marked hands, or at least them closest to 10, will against pretty much all opponents also be a push when having 10bb's or below, because people will rarely have a perfect call range. Or is there another explanation to the blue marked? BB code is On. All times are GMT