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Trump greeted him with an autographed copy of The Art of the Deal. Each action a unit performs consumes action points. Discover the origins of Kiryu and Majima before they became legends. How is that sound plausible to you with that 30 seconds gloss-over? I've already completely forgotten planet with yet everyone loved it here. A good chunk of the weapons fall into this, especially the Patriarch weapons.

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It almost is as everytime there is a new yakuza game they get better and the developers often do the imporvements they are told by fans. Sega is doing a fine job on the series that may be saving their asses since it is one of the older game companies from the 90's that easily lost to Sony in the mid 90's.

If you are new to the series you will also enjoy this beat em up brawler. I am also new to the series where the first one I played was 3 because I remember a friend of mine playing 2 when I was in high school. I highly recommend it to anyone. One person found this helpful.

You either like this series or you dont. If you do, you're gonna love Y4- Here's why: Panty-thiefs falling from rooftops to opera music and visions of bras Hobos put your enemies into half-nelsons Kidnappers enraptured by fishnet stalkings Tough Yakuza signing soft ballads Dont know wtf I'm talking about? Ya, exactly, welcome to Yakuza 4- This game is nuts, you just walk around and beat the tar outta people, in between beatdowns, there are tons and tons of side stories, collection quests, revelations and.

Seems like everything is here too: All the games, all the hostess quests, all the quirky sideshops, the japanese culture, tons and tons of side stories. I've put in about 16hrs and I'm like 3. There is SO freakin much to do in this game it's crazy. And with more 3 new characters to play come new fighting moves, and the heat moves are nastier than ever. I probably only have so little completed cause all I do is run around looking to unleash these moves on these guys who dont like the way I just walked by them.

Another to mention are the cutscenes. Some of the things they talk about arent about the game at all but about life, social issues, economic issues, political stuff I'm not a cutscene kinda guy but I've always enjoyed the ones in Yakuza for whatever reason.

There is one major problem I've encountered with this game It could just be a mental thing but after 8 tries I couldnt do it and refused to lower the difficulty lol. In closing, this is how a sequel should be made: A familiar setting but with more content and new features added in with the old.

The safest pre-order I've placed in years. The Yakuza games appeal to a very particular audience. None of the them really push the boundries of graphics and the sandbox-ish worlds they present feel very contained when compared to GTA or Saints Row. What the Yakuza games DO excel at sometimes more so than their american counterparts is style, character developement and adreneline-fueled hand-to-hand combat.

Yakuza 4 is easily in my opinion the best of the series and manages to polish it's gameplay up a bit while adding a few new elements to make it stand on it's own. As with previous installments, this game is very cut-scene heavy with lots of well-acted dialogue which can test your patience.

The cut-scenes are a lot more engaging with a lot more action! Just as long as cut-scenes are the blocks of text you have to click through to move that action forward. Again, it's much better paced than the previous games but still a bit annoying. The biggest difference between Yakuza 4 and it's predecessors is the main character or characters. Being a series fan I was a bit disappointed with this change as I'd gotten pretty attatched to Kaz, but that opinion quickly changed when first protagonist Shun Akiyama is introduced.

Luckly by the end of the game their stories come together and you can switch between them at will. The graphics and the Yakuza games have never been their strong suit.

There's still a lot of animations and colors in buildings and other structures and there's always a varied amount of people walking around which add to the game's immersion. The gameplay, despite some slow-down is better than ever in Yakuza 4! As usual combat takes place in these enclosed arenas where you're forced to beat up a group of enemies.

The hostess clubs are back and even work into a main character's narrative as is mahjong, gambling, karaoke, erotic massages etc. There is so much to do in this game world that really adds to the flavor of being in Japan and really makes Yakuza 4 so much fun to play. I could go on and on about the things I love about Yakuza 4. It isn't perfect and like the other Yakuza games is an aquired taste. However, if you loved the previous enstallments as much as I do or are looking for a great noir-thriller game with a japanese twist definitely give Yakuza 4 a shot!

I realise this is the fourth game in the series but newbies shouldn't worry about starting from the first game. This story stands very well on it's own and only somewhat ties into the previous game. See all 97 reviews. Most recent customer reviews. Published 5 months ago.

Published 6 months ago. The game is awesome. Published 7 months ago. Published 1 year ago. Published on August 19, Published on July 6, Below, you'll find my personal recommendations on which parts to use on each of the races. Feel free to experiment with your own combinations, of course, this is just what I used to get the win.

The type of slot car you use doesn't matter. It's just a visual change and doesn't affect the performance. The year is and Japan's in the midst of an economic boom. Getting rich is easy, but everyone wants in on the action. Discover the origins of Kiryu and Majima before they became legends. Do you have what it takes to become Yakuza? Finish the Game on Any Difficulty The main objective of this stage is to simply complete your first playthrough. This can be done on any difficulty, although it's recommended you play on at least Normal, preferably Hard so you can get a better grasp of how the combat system works for the later stages.

You can change this at any time. Legend difficulty isn't unlocked from the start, meaning you will need to do a second playthrough no matter what. There are a number of missable trophies you should aim to get during this stage which are: This will reduce the amount of time you have to spend in the next stage, potentially even eliminating the need to do cleanup in Premium Adventure at all if you manage to do everything required.

Nostalgic for the 80s. New Allies, New Foes. A Matter of Life or Death. Successfully negotiate ideal terms with Yamagata. Time to Say Goodbye. Impress Oda with your perfect manners. When It All Goes Wrong. Take more than 15 minutes bringing the takoyaki. Defeat 3 foes using co-op moves with Oda or Tachibana. Steal Nikkyo Consortium funds from their safe.

Big Hair in the Crosshairs. Defeat the yakuza with an afro on the highway. Lamb in the Lion's Den. Suffer the full force of Reina's attack. We Built This City. Complete the Real Estate Royale storyline.

Complete the Cabaret Club Czar storyline. Story of My Life. Eye of the Dragon and Tiger. Defeat 30 or more opponents in Endless Rout.

The Dragon of Pocket Circuit. Cleanup in Premium Adventure Optional This is an optional stage that is only required provided you didn't already earn all of the trophies which can be acquired during your first playthrough.

Premium Adventure is a mode that allows you to use your clear data to continue on from the end of your first playthrough, only now free of any story constraints. All of your progress is carried over, meaning this is your chance to finish up any substories you didn't complete, acquire the Completion Points CP you may have missed, and earn any other miscellaneous trophies not obtained during your first playthrough.

You're able to switch main characters, change the time of day, and equip different outfits from the phone in both the Sugita Building as Kiryu and the office in Sunshine as Majima. Worked Hard for the Money. Throw away a total of five million yen. Who Ya Gonna Call? I Did It for the Trophy. Get a top-grade item from a Dream Machine. After you become undisputed king of an area, get someone to light a cigarette for you on the street. Complete one training mission with each master.

Shakedown for the first time. Welcome to the Jungle. Get the best weapon search results report. Go on a date with a girl you met at the telephone club. Say You Wanna Dance. Complete every disco song on any difficulty. Win ten bets on three-round tournaments at JCC. Complete All of the Climax Battles This is the most difficult stage in the roadmap. Climax Battles are a series of challenges accessed via the main menu. There are 32 Climax Battles in total that are split up into 4 different categories, most of which are unlocked by completing chapters in the main story.

However, the Ultimate category is unlocked by completing all previous Climax Battles. The majority of them aren't particularly difficult, but there a few that will most likely give you some trouble. Finish the Game on Legend Difficulty If you've been following the roadmap up until this point, the only trophy left should be the one for completing the game on Legend difficulty. This is unlocked after finishing your first playthrough.

It's the hardest difficulty in the game, although the most significant change is that you can no longer retry fights if you have been defeated; you're only able to reload from your last manual save. This is something the game doesn't really tell you about, but it will speed things up considerably. This stage is also a good opportunity to obtain any of the chapter-specific trophies you may have missed during your first playthrough.

For more information of those, check Stage 1 of the roadmap. Where It All Began. Complete the main story on Legend difficulty. Where It All Began Obtain all other trophies. Nostalgic for the 80s Visit Kamurocho in December You will receive this trophy upon completion of Chapter 2. You will receive this trophy upon completion of Chapter 4. Smooth Criminal Successfully negotiate ideal terms with Yamagata.

It's recommended that you make a save before you enter the club because it's possible to mess up the next part. After you've spoken to all three NPC's, enter Odyssey and continue on until you're seated at a table and given the chance to look around. Now you must look around the club and check everything you can, primarily the different tables. Once this is done, continue on with the story.

You will receive this trophy when you enter The Grand near the beginning of Chapter 4. Time to Say Goodbye Complete Chapter 6. You will receive this trophy upon completion of Chapter 6. Business Etiquette Impress Oda with your perfect manners. You will receive this trophy upon completion of Chapter 8. Majima will be tasked with purchasing some takoyaki in Chapter 7.

After buying it from the vendor, you need to pass 15 minutes in real time, so go do substories, minigames, etc, until the time is up. The takoyaki in your inventory will turn cold you may need to reload the area and you will receive this trophy.

The Big Reveal Complete Chapter You will receive this trophy upon completion of Chapter There's a sequence during Chapter 10 at the Tojo Clan Headquarters where Kiryu, Oda, and Tachibana have to fight their way through a large number of yakuza.

You can perform co-op moves by using the heat action that becomes available when either Oda or Tachibana grabs an enemy. For this reason, it's recommended to bring some heat restoring items with you. There are more than enough enemies in this sequence, so doing this three times shouldn't be an issue.

Wait around long enough and your partners will eventually grab the enemy. A Familiar Name Complete Chapter In Chapter 12, there's a sequence inside the Benten Inn where you fight your way through hordes of Nikkyo Consortium thugs. The safe related to this trophy is found towards the end of the sequence, next to the second set of stairs, just after you fight the enemy dual-wielding the fans.

Before climbing the stairs, go to the room just to the right and you'll find two white safes in the back left corner. It will look like this: Keep hitting the safe until it breaks open the Breaker battle style is the fastest at doing this. When the safe has been destroyed, you will receive a large amount of money, along with this trophy. Painful Reunion Complete Chapter Big Hair in the Crosshairs Defeat the yakuza with an afro on the highway.

During Chapter 13, you'll have a highway shootout in a vehicle. The yakuza who you need to kill for this trophy comes at about halfway through the sequence. He's easily distinguishable from the other yakuza since he's wearing a white suit and has an afro. Make sure you have some of Kiryu's Heat Eye available as he can be tricky to hit otherwise. This ability recharges over time. He doesn't take many shots to go down, just make sure he doesn't escape.

You can check the video below for his exact location. Lamb in the Lion's Den Complete Chapter Hitting the Bottle Suffer the full force of Reina's attack. In Chapter 15, you'll have a fight inside Serena. Nishiki will eventually throw you towards the bar, causing a QTE to trigger where Reina swings a bottle at Majima's head.

You must fail the QTE, so just let the time run out or press the wrong button prompt and she'll hit you, causing this trophy to pop.

Awakened and Unleashed Complete the Final Chapter. You will receive this trophy upon completion of the Final Chapter. Stuff of Legend Complete the main story on Legend difficulty. Legend difficulty is unlocked after you complete the game for the first time this can be done on any difficulty.

In this difficulty, you receive more damage from enemies, you have less time to complete QTE's, and heat actions do less damage, however, the most significant change from the other difficulties is that you can no longer retry fights if you're defeated; you're only able to reload from your last manual save. Because of this, you should save frequently to avoid having to replay large sections over again.

Bring plenty of healing items with you, especially during lengthy story sequences where manual saving is unavailable for quite some time. An effective strategy to use against the bosses when playing as Kiryu can be done with the Beast battle style. Throw them in the direction Kiryu is facing so they land in the same spot where they just were. You can keep doing this for a while or indefinitely depending on the boss. This is very effective against regular enemies and bosses the like and should make the majority of Majima's gameplay sections a breeze.

There are plates you can sell for money, weapons, crafting materials, etc, but most importantly, both Kiryu and Majima can get a Sacrifice Stone. When equipped, this accessory restores your health to full upon being defeated.

It's very useful against tough bosses, but do keep in mind that it breaks after one use and there are a limited number of them per playthrough. Provided you tackle this difficulty after completing all of the Climax Battles, for the most part, this playthrough should be rather straightforward outside of a few parts since you will have had plenty of practice against the bosses by now and a lot of the damage can be soaked up since you can fill your inventory up with healing items.

The most difficult sections in the game are the escort missions with Makoto since her health bar is very small. It goes without saying that this should be avoided at all costs, even if it means putting yourself in harm's way; your health can be replenished, but Makoto's health can not.

The first escort mission occurs in Chapter 4 when playing as Majima, although many of the fights can be avoided by blending in with the crowd. The overpowered Breaker combo that was mentioned earlier is a very good way to keep the enemies away from her when you're forced to fight as it can hit multiple enemies and is able to knock them down.

The section most likely to give you a lot of trouble occurs in Chapter 13, just after receiving the call from Oda when you choose to leave Sotenbori. Make sure you make the necessary preparations beforehand, preferably in an earlier chapter since Kiryu is stuck in Sotenbori when Chapter 13 begins. Make sure you bring lots of guns with you at least 3 or 4 if possible as well as plenty of healing items. Shotguns and area of effect weapons like the cannon will work well you can receive the latter of which from Bob Utsunomiya with the latest patch installed.

Tell the video shop owner when you're ready, and after a few scenes, you'll be in the highway car chase section. This shouldn't be too difficult, but keep in mind that you will need to replay this every time you fail the escort mission section since there's no save point in-between the two. The hard part comes in the next playable section since there's a lot of enemies around with large health bars who will grab Makoto at any opportunity you give them.

I'd recommend firing off a cannon shot at the start if you have one. Since a lot of them are grouped up, it should knock quite a few of them down and deal a good chunk of damage. After that, switch to a shotgun or your weapon of choice and do as much damage as you can. Remember to lock on with.

It may take a couple of tries but keep at it. The rest of the chapter shouldn't give you much trouble. The final chapter has a lengthy combat sequence and can be rather difficult if you're not prepared. As always, make sure you stock up on lots of health items beforehand; you're going to need it. Both Kiryu and Majima have multiple sections leading up to the bosses with lots of enemies. Your 1 priority in these sections should be to take out any gun wielding enemies since they are by far the most dangerous.

Make sure you dodge out of the way whenever they start lining up a shot, or preferably, take cover behind something and lure them towards you if possible. You're going to want to conserve as many healing items as you possibly can for the boss fights at the end of each character's sequence, especially for Kiryu. As for the boss fights themselves, you should have learned a thing or two about how to defeat them in the Climax battles.

If you did well in the sections leading up to them, you should be able to tank a lot of the damage and heal when necessary. You will receive it towards the end of Chapter 5 after completing the Real Estate Royale tutorial. This is a trophy related to Kiryu's Real Estate Royale minigame. The main way you increase shares in an area is by purchasing and upgrading properties, although you can increase it slightly by winning money battles against the billionaires and defending your properties when they're in trouble.

The Glamorous Life Purchase the most expensive property. You're able to purchase properties via Kiryu's Real Estate Royale minigame. Kiryu is introduced to Real Estate Royale in Chapter 5. In this minigame, your objective is to defeat the Five Billionaires by gaining control over different areas in Kamurocho.

You do this by purchasing and upgrading properties scattered around the city. You can upgrade your properties and the staff assigned to them from the Sugita Building in-between collections. You progress in the Real Estate Royale storyline by triggering events.

You cannot compete against the Media King until the other four billionaires have been defeated. Below you'll find a walkthrough of each area's events. If an event doesn't trigger when it should, exit and then re-enter the Sugita Building. You'll fight him and some of his lackeys, so be prepared for a fight. Upon defeating them, you will achieve complete domination in this area. When collecting profits from your properties, sometimes you'll engage in a "Money Battle" with the King of that area provided you haven't taken them out yet.

If this happens, the manager puts up opposition to them and a meter slowly drains. The Financial Savvy rating determines how large this meter is. By tapping , you can refill the meter using your cash.

If the meter drops down a star by the time the battle ends, the manager's total financial savvy will lower, and if the meter completely empties, you lose that property and have to purchase it again. Since money is easy to come by in this game, this shouldn't ever be a problem.

Security guards protect your properties from the Five Billionaires. During Chapter 7, you'll be introduced to Cabaret Club Czar for the first time. After completing the tutorial, you will earn this trophy. Talk of the Town Get over 1, fans in any area. Acquiring fans in the Cabaret Club minigame is done by successfully managing Sunshine and partnering with businesses around Sotenbori.

You're Still Number One Max out the level of a platinum hostess. In the Cabaret Club minigame, you'll acquire a number of hostesses with different ranks. These are bronze, silver, gold, and platinum. This trophy requires you to get one of the platinum hostesses to their max level which is You can level them up by putting them to work at the club and by completing their individual training sessions.

The higher level a girl is, the better stats they have. You start off with Yuki as your first platinum hostess, but you acquire more as you progress through the storyline. Special Training You're able to do special training with all of the 6 platinum hostesses. The girls have 7 lessons each, meaning there's 42 in total.

They range from conversation training to minigames you play with them. Completing one of these raises that girl's stats depending on how good the lesson you did was.

A perfect lesson yields the most amount of experience points. You need to complete all of the training for every girl because they each have their own substory attached to them upon completing all 7 lessons. While you don't need to give the girls a good lesson in order to progress, it will mean you earn this trophy much faster and having girls with better stats will ultimately make this minigame easier to complete. Below I have listed everything you need to do in order to get a perfect lesson. Majima is introduced to the Cabaret Club Czar in Chapter 7.

In this minigame, your objective is to defeat the Five Stars and their clubs by gaining fans of club Sunshine over the different areas in Sotenbori. You do this by opening for business and partnering with other businesses scattered around the city. How well you do during opening hours will affect how many fans you acquire. This is the most time-consuming trophy in the entire game. There are Completion Points related to almost everything you do in-game, many of which are related to individual trophies, so check those for a more in-depth explanation.

Make sure to keep this list in mind at all times so you know what to work towards as you're progressing through the game. Tell Me a Story Complete 10 substories. Hero of the Story Complete 40 substories. Story of My Life Complete all substories. High Roller Spend one billion yen. Make It Rain Throw away money on the street. Trump is obsessed with winning, a topic he usually brings up in the context of his merciless deal-making style.

But a crucial question about any would-be president who may be confronted with questions of war and peace is his attitude toward risk. Some presidents—Barack Obama comes to mind—are highly averse to it. Others roll the dice, as George W. Bush did when he invaded Iraq. In The Art of the Comeback , published in , Trump explains that until he met Kashiwagi, he saw himself as an investor who dealt only in facts and reason. Perhaps just as important, when gambling failed him, Trump didn't quit: But he did it shrewdly, summoning a former RAND Corporation mathematician to devise a plan that would maximize his chance of fleecing his Japanese guest.

At a party for friends and business partners the night before the fight, Trump took Tyson around the room for photos. When Trump spotted one man standing alone in a corner, the mogul threw his arm around him and positioned him for a shot with Tyson.

That man was Akio Kashiwagi. A few years earlier, Trump had begun an aggressive move into the Atlantic City casino business. But those enterprises required huge revenues to turn a profit. Retirees playing their Social Security checks would only get Trump so far. Kashiwagi fit the bill. His game was baccarat, a fast-paced card game similar to blackjack that is favored by James Bond. He was also a murky figure. Rumors swirled about his ties to the yakuza —perhaps explaining his aversion to photographers.

The high-roller world is small, and the highest rollers are discussed among top casino owners. Trump first heard about Kashiwagi from the late Sir James Goldsmith, a European financier and casino owner.

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